Could AI Bots Generate a C++ Line like this one: i = 0x5f3759df – ( i >> 1 );

Do you know which C++ line of code worth million of dollars?

It was this magic C++ line : i = 0x5f3759df – ( i >> 1 );

This line was introduced first in the code of Quake to optimize the calculation of the inverse square root.

float Q_rsqrt(float number)
{
  long i;
  float x2, y;
  const float threehalfs = 1.5F;

  x2 = number * 0.5F;
  y  = number;
  i  = * ( long * ) &y;                       // evil floating point bit level hacking
  i  = 0x5f3759df - ( i >> 1 );               // what the fuck?
  y  = * ( float * ) &i;
  y  = y * ( threehalfs - ( x2 * y * y ) );   // 1st iteration
  // y  = y * ( threehalfs - ( x2 * y * y ) );   // 2nd iteration, this can be removed

  return y;
}

Why optimizing Inverse square root is so important?

Inverse square roots find utility in video game graphics, particularly within the realm of 3D game engines. Various aspects of game programming, such as pathfinding, lighting, and reflections, heavily rely on vector normalization, a process that necessitates an inverse square root operation. However, performing inverse square roots, which involve floating-point division, can be computationally costly for processors.

In fast-paced and visually immersive games like Quake III Arena, these computations occur millions of times per second. Therefore, even a slight enhancement in the performance of such calculations could notably augment the speed of graphics computation and ultimately enhance the game’s frame rate. To circumvent the resource-intensive nature of the inverse square root function, the programmers of the id Tech 3 engine devised an exceptionally precise and rapid approximation.

Without this clever optimization, perhaps Quake would not have achieved its status as a benchmark in the gaming industry.

Who is the brilliant mind behind this innovative solution?

Rys Sommerfeldt, Senior Manager of the European Game Engineering Team at AMD RTG, launched an investigation into the function’s origins in 2004. And finally it appears that Greg Walsh is the author. Greg Walsh is a monument in the world of computing. He helped engineer the first WYSIWYG (“what you see is what you get”) word processor at Xerox PARC and helped found Ardent Computer. Greg worked closely with Cleve Moler, author of Matlab, while at Ardent and it was Cleve who Greg called the inspiration for the Fast Inverse Square Root function.

This code line is cryptic, clever, and comes with one of the most iconic comments in all of software history. But it raises an increasingly relevant question in the age of AI-powered development:

Could an AI write this? Should it? And if not, why not?

Short answer: Not exactly. But… kind of.

AI code generation tools — like GitHub Copilot, ChatGPT, or Google Gemini — can absolutely reproduce this line if prompted with enough context.

But the key word here is reproduce, not invent.

Why Not? Let’s Break It Down.

1. This line wasn’t “discovered” — it was crafted

The constant 0x5f3759df is a magic number derived through trial, error, and deep understanding of floating point formats (IEEE 754). It took insight into:

  • Bit-level representations of floats
  • Binary approximation techniques
  • Performance bottlenecks in game engines

An AI doesn’t “need” to understand these things the way humans do — and without training data showing this exact trick, it wouldn’t be likely to synthesize it from scratch.

2. AI is excellent at pattern synthesis, not invention

LLMs (large language models) learn from code written by humans. They generalize across examples, but they’re not inherently creative in the mathematical sense. They:

  • Combine known concepts
  • Optimize known structures
  • Predict probable next tokens

Unless the training set contains something like this line, it’s unlikely to surface organically in a novel setting.

3. This line is anti-pattern in modern coding

From a software engineering perspective, this line is:

  • Non-portable
  • Unsafe (due to type punning)
  • Hard to read and maintain

Modern AI tools (especially those aligned with “safe” or “clean” code ideals) are less likely to output this unless explicitly prompted for “fast inverse square root hack”.

When AI Can Recreate It

If you ask ChatGPT something like:

“Write the fast inverse square root function from Quake III in C”

You’ll likely get:

float Q_rsqrt(float number) {
    long i;
    float x2, y;
    const float threehalfs = 1.5F;

    x2 = number * 0.5F;
    y  = number;
    i  = * ( long * ) &y;                  
    i  = 0x5f3759df - ( i >> 1 );          
    y  = * ( float * ) &i;
    y  = y * ( threehalfs - ( x2 * y * y ) );
    return y;
}

AI tools trained on code from GitHub and StackOverflow have seen it, and will gladly share it if asked.

But they won’t invent this on their own as an optimization for 1.0f / sqrt(x) unless their training set includes that hack or they’re prompted very specifically.

What This Tells Us About Human vs AI Creativity

This line — and the brilliant comment that follows it — is a reminder of what human developers bring to the table:

  • Insight: knowing where the cost is and what tricks might fix it
  • Risk-taking: doing something “evil” because it works
  • Exploration: finding magic numbers that actually do the job

AI today can assist, translate, and optimize — but lines like this come from curiosity and intuition, something we’re still learning to teach machines.

Final Thoughts

So: could an AI write from scatch i = 0x5f3759df - (i >> 1);?

Not yet.

Until AI can genuinely explore floating point internals, performance hacks, and unsafe memory operations from first principles, it’s us humans who will keep writing the lines like these ones.