Are you curious to know where the move feature is used in your C++ projects, on your behalf?

Move semantics is a feature introduced in C++11 that allows more efficient transfer of resources (such as dynamic memory) from one object to another. It addresses the inefficiencies associated with deep copying objects, especially large ones, by allowing objects to “steal” the resources of other objects when possible, rather than duplicating them.

Before C++11, when you assigned one object to another, a copy constructor or assignment operator would be invoked, resulting in a deep copy of the object’s data. This process could be expensive, particularly for large objects or those containing dynamic memory allocations. This feature is particularly useful in scenarios where performance optimization is critical, such as in high-performance computing, game development, and resource-constrained environments.

Move semantics introduces the notion of “rvalue references” and a new concept called “move constructors” and “move assignment operators”.

Here’s how it works:

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