A design pattern is a general reusable solution to a commonly occurring problem within a given context in software design. Patterns are formalized best practices that the programmer can use to solve common problems when designing an application or system.
“Gang of Four” patterns are maybe the most popular ones. However, there are some basic design principles not well-known by developers, it’s the General Responsibility Assignment Software Principles, abbreviated GRASP. Continue reading “GRASP Principles: Exploring Irrlicht 3D Engine”